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MacKayver.GFX

Portfolio | Kay Buchwarth

Miata Garage
in Unity

Written by MacKayver
4. April 2020

Privates Projekt um sich mit Substance Painter, Unity und Real-time Rendering näher zu befassen.

Cinema 4D Substance Painter Photoshop


Walkthrough in Unity


Unity – Screen Caps | Real-time lighting


Moddeling und UVW Mapping in Cinema 4D

4. April 202018. April 2020 by MacKayver
Category: 3D Moddeling.Tag: Assets, Cinema 4D, Games and Real-Time 3D Environment, Garage, Mazda, Miata, MX-5, Substance Painter, Unity, UVW Mapping

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